CeX3D Inverse - 3D Models from Photographs Automatically
CEX3D INVERSE'S CRITICAL TODO-LIST BEFORE ALPHA RELEASE
CeX3D Inverse's Critical TODO-List Before Alpha Release
CeX3D Inverse is Hardcore Processing's upcoming new product,
a computer program for constructing digital 3D models from
ordinary camera images automatically.
The Critical TODO-List
Many people have asked when CeX3D Inverse will be ready.
This is hard to say exactly. However, the following is
a list of the primary remaining issues. We refer
to this list as
CeX3D Inverse's critical TODO-list before alpha release
and we will post
news on this website as each issue on this list is solved.
The list is a bit technical, but it may be thought of as
simply a numbered list of things that have to be done:
- One of the currently used methods in CeX3D Inverse
is known to violate patents. We have found methods
to replace it and this will have to be implemented
before any software can be released
- The fully automated camera calibration is currently
not accurate enough. It still has inaccuracies of
approximately one pixel. This inaccuracy should
at least get below half a pixel, before the
reconstruction can be convincing enough. There are
currently two known sources of these inaccuracies.
Correcting those two should make the calibration good enough;
both are minor details implementation-wise
- The actual 3D reconstruction currently seems to
work but is not yet very well-tested. There are a
few known issues with it that have to be solved
- CeX3D Inverse currently generates a lot of technical
information that we use internally at Hardcore Processing
for chasing down program-errors.
This has to be removed before CeX3D Inverse can
be released and used by users
- Two parts of CeX3D Inverse are still fairly slow.
We hope to improve significantly on the speed of
these two parts before the release. We aim for
CeX3D Inverse to take only minutes, instead of hours,
hopefully only seconds, at least for
smaller sets of images. Obviously, handling many
images will always takes longer than handling just a few
- Support for more image formats as input and
more 3D formats as output is necessary.
The advanced software modules that were developed for
another of Hardcore Processing's products, CeX3D Converter,
will make this fairly quick to implement,
even for file formats not currently supported by
CeX3D Converter
- The initial versions of CeX3D Inverse will be
for Linux and as a command-line program.
This is useful when using Linux and when writing
scripts, but may not be useful to everyone.
A Windows version will have to be created as well and fortunately,
by design, CeX3D Inverse does not really depend on anything Linux-specific.
Further, a version with a graphical user-interface
will have to be created, hopefully making many users happy.
Notice: A version for Mac OS X is intended to appear at
some point, though this will be a bit further into the future
Achievements Since the Beginning of August 2011
To assure you that we are continually making
progress and improving on CeX3D Inverse, the following are some
important achievements since the beginning of August 2011:
- One of the previously used methods have been
optimized from taking more than one hour into
taking less than a couple of seconds. This part
is critical and is executed multiple times for a 3D
reconstruction, meaning that this gave a tremendous
improvement in speed
- CeX3D Inverse has been extended from being able to
reconstruct 3D from only two images into being
able to reconstruct from multiple (two or more) images.
This has required more effort than initially anticipated
and is part of the reason for the delay of the development,
since this has taken months to implement.
Completing this was a major step
Follow the news page (click here) to see the latest status and achievements.
Modified: 2015-04-12
E-mail: Contact